A skirmish wargame set in a dangerous galaxy where players command a small crew of adventurers hunting for loot, while trying not to call too much attention to their activities.
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Attempts to organize resistance, or to establish authority over any territory larger than a city, are quickly and brutally crushed. In this dark time, the only way to survive is to be inconspicuous and hope to be overlooked. Amidst this chaos, however, thousands of independent operators--smugglers, relic hunters, freedom fighters, and mercenaries--roam the dead stars in small ships, scratching out a living anyway they can.
In Stargrave, players take on the role of one of these independent operators. Perhaps they are a cybernetic veteran of the Last War, a psion fleeing slavers, or a mystic warrior attempting to preserve ancient wisdom. Maybe they are a bounty hunter collecting blood money, a robotics expert pushing the bounds of current technology, or a biomorph bred in the genetanks of some forgotten laboratory. Having chosen their own background, players must hire a crew for their ship, choosing a lieutenant with their own unique skillset, and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess.
Once the players’ crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions--recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!
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Refund Policy
Return Policy All orders are double-checked for accuracy and, in the case of single cards, condition before being shipped. If you are dissatisfied with your order in any way, send an email to service@gamersgrove.com or call 936-435-1119. All returns require prior approval.
You may return most new, unopened items sold and fulfilled by Gamers Grove, LLC within 30 days of delivery for a full refund. We'll also pay the return shipping costs if the return is a result of our error (you received an incorrect or defective item, etc.). Without exception, item(s) sent to you in factory-sealed condition cannot be returned if they have been opened.
We do not accept returns on single cards, unless: a) You are dissatisfied with the condition of the cards you have received. This applies only to cards listed as "Mint/Near Mint" and "Slightly Played" condition. b) You have received item(s) that you did not order.
Once you have received approval for a return, return the merchandise in the same condition we sent it and we will exchange the item(s). If we are unable to exchange the item(s) we will issue a refund or, if you choose, a store credit that can be used to immediately make an alternate purchase.
Refunds Refunds are initiated after we receive and process your return. You should expect to receive your refund within three weeks of giving your package to the return shipper; however, in many cases you will receive a refund more quickly. This time period includes the transit time for us to receive your return from the shipper (5 to 10 business days), the time it takes us to process your return once we receive it (1 to 3 business days), and the time it takes your bank to process our refund request. We'll notify you via e-mail of your refund once we've received and processed the returned item.