Tactical Squads are the backbone of any Space Marine army. They hold ground; provide fire support and charge into bloody melees, as the ever-changing theatre of war dictates.
This box contains everything you need to make a highly personalised 10 man Tactical Squad, including Sergeant and Special Weapon. There are so many options and extra details provided that we recommend that you take some time to look through the photos above to fully appreciate them all.
Space Marines
In order to build the Tactical Squad you get 11 torso fronts (of which 10 are unique designs); 10 different leg poses; 16 different heads (13 with helmets, 3 bare-headed); 22 shoulder pads; 10 backpacks (of which 9 are individual designs); and 10 sets of left and right arms.
Weapons
There are 10 unique boltguns, a gravgun, a meltagun, a plasma gun, a flamer, a missile launcher (including backpack and spare missiles). The squad Sergeant can be armed with a combination of power fist, power sword or chainsword, and plasma pistol, grav pistol or bolt pistol. You can also make any 1 of the following combi-bolters – combi-grav, combi-melta, combi-plasma, or combi-flamer. The squad can also be armed with a melta bomb, a selection of combat knives, and enough Frag and Krak grenades to arm each Space Marine.
Extra equipment
As if that wasn’t enough, you also get: a back banner for the squad sergeant (with the choice of 3 different banner tops); a holstered bolt pistol; targeting scopes for the boltguns; parchments and purity seals; ammo pouches; an auspex; and 3 spare hands (1 pointing, 1 holding a grenade, and 1 holding a boltgun cartridge).
This plastic kit contains 179 components with which to make a 10 man Tactical Squad (and so much more!). Also included are 2 Ultramarines Infantry Transfer Sheet with which to add Chapter iconography and squad markings.
This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
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Refund Policy
Return Policy All orders are double-checked for accuracy and, in the case of single cards, condition before being shipped. If you are dissatisfied with your order in any way, send an email to service@gamersgrove.com or call 936-435-1119. All returns require prior approval.
You may return most new, unopened items sold and fulfilled by Gamers Grove, LLC within 30 days of delivery for a full refund. We'll also pay the return shipping costs if the return is a result of our error (you received an incorrect or defective item, etc.). Without exception, item(s) sent to you in factory-sealed condition cannot be returned if they have been opened.
We do not accept returns on single cards, unless: a) You are dissatisfied with the condition of the cards you have received. This applies only to cards listed as "Mint/Near Mint" and "Slightly Played" condition. b) You have received item(s) that you did not order.
Once you have received approval for a return, return the merchandise in the same condition we sent it and we will exchange the item(s). If we are unable to exchange the item(s) we will issue a refund or, if you choose, a store credit that can be used to immediately make an alternate purchase.
Refunds Refunds are initiated after we receive and process your return. You should expect to receive your refund within three weeks of giving your package to the return shipper; however, in many cases you will receive a refund more quickly. This time period includes the transit time for us to receive your return from the shipper (5 to 10 business days), the time it takes us to process your return once we receive it (1 to 3 business days), and the time it takes your bank to process our refund request. We'll notify you via e-mail of your refund once we've received and processed the returned item.